I noticed your Undertale reference as I was listening to Death By Glamour. Almost all the basic mechanics are in, so might be going to work on the real playable prototype thingy soon-ish, along with adding more enemies and swords and stuff(although I actually still need to add picking up and dropping swords and shields) The string in this one is for example: "/blue/It's a beautiful day outside./normal/#Birds are singing.#Flowers are blooming.#On days like these, kids like you/shake/#Should be burning in hell." Not as exciting as huge tentacle monsters, but it’s still something important and cool nonetheless I'll post another update whenever I have another interesting thing ready. Standard in Game maker, but the way I draw stuff is a bit different than the normal way Game Maker does things, so I had to add that myself too. Also, it goes down a line whenever the character "#" is used. The way I do this is by simply adding commands written like this:”/drawtype/” to the string, and the text box will automatically skip them during the drawing text phase and set the drawing effect to the effect inbetween those two “/”s. As you can see, I've used three drawing types here:"Blue","Normal" and "Shake". Definitely did not use this text because I couldn't come up with anything and thought this quote was cool.Yup. Pretty happy it worked out ^^ This is totally original text and stuff, definitely not Undertale. So I just made a text box that can have different effects per character, all stored in one string. I'm gonna have to find an artist if you think cute isn't the way to go(which you're probably right on), since I'm very bad at doing non-cuteish art :') Update 1: First update :D. ~snipsnipsnip~ Thank you, I'll show more as soon as I have more The settings you have described is indeed something I'm gonna try to aim for atmosphere-wise, still figuring out the story a bit though.
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